<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Cipher Core Studios — News</title><description>Announcements, devlogs and patch notes from Cipher Core Studios.</description><link>https://ciphercorestudios.io/</link><language>en-us</language><item><title>Introducing Cipher Core Studios</title><link>https://ciphercorestudios.io/news/introducing-cipher-core/</link><guid isPermaLink="true">https://ciphercorestudios.io/news/introducing-cipher-core/</guid><description>Who we are, what we are building, and why we are doing it in the open.</description><pubDate>Mon, 05 Oct 2026 00:00:00 GMT</pubDate><category>announcement</category></item><item><title>v0.5.0 — Hours, weather and the first build</title><link>https://ciphercorestudios.io/patches/tabya-0-5-0/</link><guid isPermaLink="true">https://ciphercorestudios.io/patches/tabya-0-5-0/</guid><description>The peninsula keeps its own clock, the campaign gets operations, and the game runs as a build.</description><pubDate>Mon, 05 Oct 2026 00:00:00 GMT</pubDate><category>patch</category></item><item><title>v0.4.0 — Bayonets and the landing</title><link>https://ciphercorestudios.io/patches/tabya-0-4-0/</link><guid isPermaLink="true">https://ciphercorestudios.io/patches/tabya-0-4-0/</guid><description>Close combat, rebuilt uniforms, and the boats that bring the assault ashore.</description><pubDate>Fri, 02 Oct 2026 00:00:00 GMT</pubDate><category>patch</category></item><item><title>Wearing the scan: how our uniforms are built</title><link>https://ciphercorestudios.io/news/uniforms-from-scans/</link><guid isPermaLink="true">https://ciphercorestudios.io/news/uniforms-from-scans/</guid><description>A 3D scan of a tunic is two skins fused together. Turning it into something a soldier can wear took five fixes in a row.</description><pubDate>Wed, 30 Sep 2026 00:00:00 GMT</pubDate><category>devlog</category></item><item><title>A rifle you work by hand</title><link>https://ciphercorestudios.io/news/a-rifle-you-work-by-hand/</link><guid isPermaLink="true">https://ciphercorestudios.io/news/a-rifle-you-work-by-hand/</guid><description>Bolt actions, stripper clips and a bayonet on the hip. Why every action is animated against the weapon it belongs to.</description><pubDate>Mon, 28 Sep 2026 00:00:00 GMT</pubDate><category>devlog</category></item><item><title>v0.3.0 — Çanakkale</title><link>https://ciphercorestudios.io/patches/tabya-0-3-0/</link><guid isPermaLink="true">https://ciphercorestudios.io/patches/tabya-0-3-0/</guid><description>The peninsula gets its own ground, the British arrive, and the dead fall like people.</description><pubDate>Sun, 27 Sep 2026 00:00:00 GMT</pubDate><category>patch</category></item><item><title>v0.2.0 — Rifles in hand</title><link>https://ciphercorestudios.io/patches/tabya-0-2-0/</link><guid isPermaLink="true">https://ciphercorestudios.io/patches/tabya-0-2-0/</guid><description>Both service rifles, both sidearms, and the ANZAC soldiers who carry them.</description><pubDate>Tue, 22 Sep 2026 00:00:00 GMT</pubDate><category>patch</category></item><item><title>v0.1.0 — First soldiers</title><link>https://ciphercorestudios.io/patches/tabya-0-1-0/</link><guid isPermaLink="true">https://ciphercorestudios.io/patches/tabya-0-1-0/</guid><description>The shared soldier rig and the first uniform, built from period kit.</description><pubDate>Wed, 16 Sep 2026 00:00:00 GMT</pubDate><category>patch</category></item></channel></rss>